RICHARD BUNN
RICHARD BUNN
Games Designer, coder and artist.
 

Welcome!

Hi, I’m Richard - a Lead Game Designer from the UK with over 20 years experience creating commercially successful titles across AAA, VR and mobile.

I contributed to worldwide #1 hits Burnout Paradise and BLACK at EA/Criterion, was Lead Level Designer on Eight Days and Until Dawn at Sony London, and most recently lead design on Thief VR: Legacy of Shadows.

Throughout my career I’ve led feature and level teams, shaped core gameplay systems, and collaborated cross-discipline to deliver polished, player-first experiences.

Alongside AAA development, I co-ran an indie studio and continue to prototype and build original concepts, keeping my design thinking sharp and hands-on.

I’m passionate about leading teams to create games that surprise and delight.

Take a look at my portfolio find out more.

 

WHAT I DO

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GAME VISION

& SYSTEMS

I shape and communicate clear gameplay vision, building robust core systems that support long-term player engagement. From high-level concept through to tuning and polish, I ensure mechanics, progression and content are cohesive.

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TEAM & FEATURE LEADERSHIP

I lead cross-discipline teams to deliver complex features and levels on time and at quality. I write clear documentation, champion player experience, and create alignment between design, art, engineering and production.

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PLAYER EXPERIENCE

& DELIVERY

I take ownership of the end-to-end player journey - from onboarding and pacing to difficulty curves and emotional beats. I iterate through playtesting and feedback to ship polished, commercially viable experiences.


 
  • Gameplay Vision

  • Core Systems Design

  • Progression & Metagame

  • Systems Balancing

  • Feature Ownership

  • Cross-Team Leadership

  • Design Documentation

  • Production Alignment

  • Player Journey Design

  • Pacing & Difficulty

  • Playtest Iteration

  • Polished Delivery

 
 
 

Over the last 20 years I’ve been lucky to work with (and learn from!) great teams at several large developers, publishers, start-ups and independent studios helping to design, manage, test, balance and launch some amazing games.

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