RICHARD BUNN
RICHARD BUNN
Games Designer, coder and artist.
 

Welcome!

Hi, I’m Richard, a game & level designer, artist and coder from the UK with over 20 years experience.

I helped to design world-wide #1 hits Burnout Paradise and BLACK at EA/Criterion and was lead level designer on Eight Days and Until Dawn at Sony London. For the last few years I’ve been working remotely for an ambitious mobile games start-up in Europe. I co-ran an indie studio for a few years and continue to create my own games for endless fun and experimentation!

I love to collaborate creatively to build games that surprise and delight.

Take a look at my portfolio find out more.

 

WHAT I DO

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DESIGN

One of my big strengths is having been a game and level designer on a wide range games, from 1st/3rd-person shooters, open-world racing games, horror games and mobile puzzle games. I can design solid game systems and exciting, inventive content.

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ART

I’m a capable 2D/3D artist and animator who works naturally with the art team. I have directly handled art on smaller projects, and frequently work on UI. In level design I have a knack for building compelling environments rich with ideas and vistas.

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CODE

Coding goes hand-in-hand with my art and design skills when I’m called on to handle level design scripting or solo-prototype a new game feature. I design and document with an understanding of implementation.


 
  • Systems & Mechanics

  • Level Design

  • UX & Wireframing

  • Balancing & User Testing

  • 2D/3D Art & Animation

  • Creative Direction

  • Interface Design

  • Whitebox Modelling

  • C# Unity3D Coder

  • Gameplay & Interface

  • Level Scripting

  • Rapid Prototyping

 
 
WANT TO WORK WITH ME? LET'S TALK...
 

Over the last 20 years I’ve been lucky to work with (and learn from!) great teams at several large developers, publishers, start-ups and independent studios helping to design, manage, test, balance and launch some amazing games.

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HOP OVER TO MY PORTFOLIO FOR MORE...