Welcome!
Hi, I’m Richard, a game & level designer, artist and coder from the UK with over 20 years experience.
I helped to design world-wide #1 hits Burnout Paradise and BLACK at EA/Criterion and was lead level designer on Eight Days and Until Dawn at Sony London. For the last few years I’ve been working remotely for an ambitious mobile games start-up in Europe. I co-ran an indie studio for a few years and continue to create my own games for endless fun and experimentation!
I love to collaborate creatively to build games that surprise and delight.
Take a look at my portfolio find out more.
WHAT I DO
One of my big strengths is having been a game and level designer on a wide range games, from 1st/3rd-person shooters, open-world racing games, horror games and mobile puzzle games. I can design solid game systems and exciting, inventive content.
I’m a capable 2D/3D artist and animator who works naturally with the art team. I have directly handled art on smaller projects, and frequently work on UI. In level design I have a knack for building compelling environments rich with ideas and vistas.
Coding goes hand-in-hand with my art and design skills when I’m called on to handle level design scripting or solo-prototype a new game feature. I design and document with an understanding of implementation.
Systems & Mechanics
Level Design
UX & Wireframing
Balancing & User Testing
2D/3D Art & Animation
Creative Direction
Interface Design
Whitebox Modelling
C# Unity3D Coder
Gameplay & Interface
Level Scripting
Rapid Prototyping
Over the last 20 years I’ve been lucky to work with (and learn from!) great teams at several large developers, publishers, start-ups and independent studios helping to design, manage, test, balance and launch some amazing games.